Alexander Melander

Cloud Settings

  • Brie Parmesan Mysteries

    Published Game on Steam , I was responsible for the majority of gameplay, and utilizing the Unity 3D Dashboard API for seamless tweaking of values and gameplay enemies without a need of patches, and telemetry work to track individual players progress.
    C# Unity Cloud Settings StateMachines Diegetic UI Player
    Brie Parmesan Mysteries