Alexander Melander

Progression

  • BotOps

    A Call Of Duty Zombies-inspired Robot shooter, where I was primarily responsible for the Enemy Wave System and Player Progression, as well as animation-handling and gunplay, as well as a Sub-Level system allowing our leveldesigners to stitch together multiple scenes.
    C++ Wave System Progression Weapons Animation Sublevel/Navmesh Loading In-House Engine
    BotOps