<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Unity on Alexander Melander</title><link>https://alexandermelander.github.io/AlexanderMelander/tags/unity/</link><description>Recent content in Unity on Alexander Melander</description><generator>Hugo -- 0.156.0</generator><language>en-us</language><lastBuildDate>Sat, 01 Apr 2023 00:00:00 +0000</lastBuildDate><atom:link href="https://alexandermelander.github.io/AlexanderMelander/tags/unity/index.xml" rel="self" type="application/rss+xml"/><item><title>Brie Parmesan Mysteries</title><link>https://alexandermelander.github.io/AlexanderMelander/posts/bpm/</link><pubDate>Sat, 01 Apr 2023 00:00:00 +0000</pubDate><guid>https://alexandermelander.github.io/AlexanderMelander/posts/bpm/</guid><description>Published Game on Steam , I was responsible for the majority of gameplay, and utilizing the Unity 3D Dashboard API for seamless tweaking of values and gameplay enemies without a need of patches, and telemetry work to track individual players progress.</description></item></channel></rss>